Téléchargement PDF BEGINNING OBJECT-ORIENTED ANALYSIS AND DESIGN. With C++, by Jesse Liberty

Téléchargement PDF BEGINNING OBJECT-ORIENTED ANALYSIS AND DESIGN. With C++, by Jesse Liberty

Lorsque vous avez effectivement choisi cette publication en tant que votre matériel de lecture dans ce temps, vous pouvez jeter un oeil à la solution supplémentaire pour obtenir le BEGINNING OBJECT-ORIENTED ANALYSIS AND DESIGN. With C++, By Jesse Liberty. Juts découvrir dans ce site. Nous donnons également des offres de collections de guides de beaucoup de nations. Localisez le lien Web ainsi que d'obtenir guide pour télécharger. Le fichier mou de BEGINNING OBJECT-ORIENTED ANALYSIS AND DESIGN. With C++, By Jesse Liberty que nous fournissons est disponible à posséder actuellement. Il rappellera certainement pas vous faire constamment au sujet où et quand, mais il est de rappeler que la lecture offrira certainement en permanence vous compassion.

BEGINNING OBJECT-ORIENTED ANALYSIS AND DESIGN. With C++, by Jesse Liberty

BEGINNING OBJECT-ORIENTED ANALYSIS AND DESIGN. With C++, by Jesse Liberty


BEGINNING OBJECT-ORIENTED ANALYSIS AND DESIGN. With C++, by Jesse Liberty


Téléchargement PDF BEGINNING OBJECT-ORIENTED ANALYSIS AND DESIGN. With C++, by Jesse Liberty

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Temps libre finit par être un temps extrêmement précieux pour de nombreuses personnes. C'est le moment de perdre tous épuisés, épuisés, et aussi brûlé des tâches ou des tâches. Cependant, ayant trop longue période de temps vous fera certainement sentir vraiment ennuyé. De plus, vous vous sentirez vraiment que si vous avez quand aucune tâche. Pour faire face à ce petit problème, nous montrons un livre BEGINNING OBJECT-ORIENTED ANALYSIS AND DESIGN. With C++, By Jesse Liberty qui peut être une méthode pour vous accompagner tout en restant dans les temps d'arrêt. Il peut être vérifier en matière, non pas comme l'oreiller évidemment.

L'examen ne sera pas seulement satisfaire votre temps libre. Il va certainement fournir les moyens et plusieurs choses qui peuvent être faites lors de l'analyse. L'obtention de la réalité, divertissement à domicile, cours, ainsi que l'expertise peut être atteint plus simple en lisant le livre. Vous pouvez non seulement besoin de vous faire gagner du temps pour votre famille ou un ami. Parfois, les dépenses deux fois pour l'analyse sera également inestimable.

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BEGINNING OBJECT-ORIENTED ANALYSIS AND DESIGN. With C++, by Jesse Liberty

Détails sur le produit

Broché: 400 pages

Editeur : WROX Press Ltd; Édition : 01 (1 avril 1998)

Collection : Wrox Press

Langue : Anglais

ISBN-10: 1861001339

ISBN-13: 978-1861001337

Dimensions du produit:

18,4 x 3,2 x 24,8 cm

Moyenne des commentaires client :

Soyez la première personne à écrire un commentaire sur cet article

Classement des meilleures ventes d'Amazon:

1.962.223 en Livres (Voir les 100 premiers en Livres)

I read this book to help me prepare for teaching a project course in software engineering, and believe it makes for a very good starting point in understanding the object-oriented-design process, from requirements elicitation, to actual implementation. Moreover, it is written at a level that can be understood by most beginning programmers. The text works very well for an introduction to the requirements, design, and implementation issues, however I felt the chapters on concurrency and data persistance may have been tackling more than he could possibly explain well enough in such limited space. Fortunately, however, these chapters can be skipped without losing much understanding of the later material. His later chapter on implementation issues should not be missed!

The author's chatty style makes the book an easy read, at least for the first four chapters covering object-oriented analysis, class design, architectural design, and documentation. Jesse Liberty makes an excellent case as to why iterative development has become imperative in the industry. Clients or end-users never really understand their needs in a vacuum and can only articulate them in the context of an existing system --- a prototype. Thus, the prototype not only becomes an end product of an iteration but is essential in soliciting feedback from the customer. That feedback is feed back into the requirements for the next cycle of design and coding. Of course, how successful this process is largely depends on the team's ability to prioritize requirements and put together a prototype in a timely manner. As Liberty insightfully points out, conventional approaches (the linear waterfall model) often result in systems that conform to formal specifications signed off by the customer yet fail to meet the customer's expectations.Upon completing this books, you can expect to learn some helpful pointers on gathering system requirements and how to elucidate these requirements in terms of use cases and test case scenarios as well as extracting candidate classes from the use cases. Also covered are suggestions regarding analysis and design documentation.The entire book is a bit ambitious and begins to fall apart after chapter 4 when the author tries to encompass complex but relevent topics such as concurrency, transaction processing and object persistance to databases within a 360 page book. The classic dilemma between brevity and depth is apparant and readers would be better off to merely skim the remaining chapters and read other books on these topics.Also missing from the book is fully worked and practical example from requirements gathering to coding. Naturally, a realistic example from business would be beyond the scope of this book but a watered down extensible example would go a long way toward illustrating what issues developers are likely to encounter. A very simplified iteration of the video store database example would have sufficed but the Phish game presented in chapter 8 just doesn't cut it.That said, the book is still well worth recommending if only for the first 4 chapters.

Object oriented yapping would have been a more apropriate title for this book, which is by all means a waste of money and -- worse yet-- of time. The material is incoherent and always presented in the most akward of contexts.No signifigant code examples are found, and what little code it contains is no more than snippets that don't represent any concrete ideas. One may argue that actual code is not required in a book that claims to be about analysis and design, and that might be a valid argument. But the book still fails to present a solid method of OO design. For example, the author spends a chapter articulating the design documents that should be the outcome of the design phase. Just to find out at the end of the chapter that he's been kind enough to provide a summary of the design documents which is very different from the ones discussed before.The biggest joke about this book is that the author keeps on citing a real world example of a project for a certain banking institution that he worked on, just to find out a few chapters later that he never actually participated in that project, but rather that he and those who worked on it were apparently good chums.The only consolation I have is that this book is finally out of print. With so many good books out there, and so little reading time, one has no need for time-wasters like this.

I read this book years ago, and I still recomend it to people. The book isn't perfect but it is pretty good in a subject area that doesn't have many pretty good books. Some of the other reviewers complained about the lack of many code examples. That is true, but that didn't bother me. At the time that I read this book, I knew how to write programs. I wanted extra help in the analysis and design areas. There were lots of places that I wished the author would go further and cover more but it was a good beginner book. I've read lots of OOAD books that are unintelligable. Jessie Liberty writes in an easy to understand style that keeps you following along. I hope to goes back to write a more advanced book while keeping that easy going manner.

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BEGINNING OBJECT-ORIENTED ANALYSIS AND DESIGN. With C++, by Jesse Liberty PDF

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